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This graphics program should draw a caterpillar. A caterpillar has NUM_CIRCLES circles. Use a for loop to draw the caterpillar, centered vertically in the screen. Every other circle is a different color. When i is even, the circle should be red. When i is odd, the circle should be green. Remember that 0 is an even number. Be sure that the caterpillar is still drawn across the whole canvas even if the value of NUM_CIRCLES is changed. (PYTHON, CODEHS 4.6.6 Caterpillar.)

This graphics program should draw a caterpillar. A caterpillar has NUM_CIRCLES circles. Use a for loop to draw the caterpillar, centered vertically in the screen. Every other circle is a different color. When i is even, the circle should be red. When i is odd, the circle should be green. Remember that 0 is an even number. Be sure that the caterpillar is still drawn across the whole canvas even if the value of NUM_CIRCLES is changed. (PYTHON, CODEHS 4.6.6 Caterpillar.)

Answer:radius = (get_width() / NUM_CIRCLES / 2)x = radiusfor i in range(NUM_CIRCLES):circ = Circle(radius)if i % 2 == 0:circ.set_color(Color.red)else:circ.set_color(Color.green)circ.set_position(x, get_height() / 2)add(circ)current_spot = xx = current_spot + (radius * 2)Explanation:...

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